Home Virtual Reality Tours

HomeVirtualReality.com is a development phase site that will focus on the use of virtual reality for touring homes, and other real estate, online. Currently, "virtual tours" online are often just short, two-dimensional videos that pan across home rooms. Virtual reality tours, however, will offer three-dimensional, interactive home tours in which the viewer's head movements change the perspective of the image. "Virt" may become an one-syllable abbreviation for Virtual Reality (VR). In a way similar to the way in which the words "movie" and "video" have become common vernacular for the phrases "motion picture" and "videographic tape", the terms "Virtie" and "Virteo" may turn out to be terms for macro-scale and mobile virtual reality entertainment media. You may also find scope of sensory engagement in virtual reality systems of interest.

Sight is probably the single critical sense through which human beings receive information about their setting. Nonetheless, interaction is bidirectional. Not only do people learn from their world, but people also affect their setting. This is true in virtual worlds as well as the real one. Vision might be dominant in communication from computers to people, but touch and motion (called "haptics") currently have top priority with respect to interaction from humans to computers. Communication from a person to a computer based on hand and body motion is much farther developed than information transmission from humans to computers based on eye motion. Further, methods of haptic feedback includes coverage of similar technologies.

Movement and contact as a method of interaction from computing systems to people is not well developed, but remains important. One's brain receives large-scale information about the locations of body members from proprioceptors that monitor muscle motions. The brain also receives small-scale information concerning touch and texture from mechanoreceptors in the skin. Combined information from proprioceptors and mechanoreceptors tells the human about tangible attributes of objects in the setting. Also, virtual reality for sports training has information on VR.

Sound is an important element of virtual reality. As human beings have two eyes for sight, human beings have two ears for hearing. As with vision, one's brain combines two close, but distinct, sensory signalss to make 3D conclusions about the signal source. It determines three-dimensional location and motion by the source by analyzing: the delay between when each ear hears the sound; level and changes of sound frequency and volume; alteration of sound waves caused by obstacles; and sounds bouncing off surrounding surfaces. The site on virtual reality for computer gaming delves into some of these issues as well.

Inquiries concerning Home Virtual Reality Tours and the site HomeVirtualReality.com may be sent to:

HomeVirtualReality.com

© 2007 by HomeVirtualReality.com


Virtual Reality T-Shirts